Daeron the Silver

A warrior of good, with potent bloodlines

Description:

Race: Aasimar (Native Outsider)

Class and Level: Sorc 1, Pal 4

Alignment LG Diety Bahamut Age 20
Gender Male Height 6’3” Weight 185
Eyes Grey Hair Bright Silver Skin pale

Abilities
Ability Score Modifier
Str 13 +1
Dex 8 -1
Con 12 +1
Int 12 +1
Wis 13 +1
Cha 20 +5

HP 21 Speed 20 (30)
Initiative
Total Dex Mod Misc
-1 -1 0

Armor Class
Total Base Armor Shield Dex Mod Size Natural Deflection Misc
20 10 8 3 -1 0 0 0 0
Touch 9 Flat-Footed 20

Saving Throws
Save Total Base Abil Mod Magic Mod Misc
Fortitude (Con) 10 4 1 0 5
Reflex (Dex) 5 1 -1 0 5
Will (Wis) 9(13) 3 1(5) 0 5

(vs mind-effecting spells and abilities)


Base Attack Bonus +4
Grapple
Total Base Att Bonus Str Mod Size Mod Misc
5 4 1 0 0

Attacks
Attack Att Bonus Damage Critical
MW Long Sword +6 1d8+1 19-20/x2
Range Type
- Slashing
Notes -
Attack Att Bonus Damage Critical
Lance +5* 1d8+1 x3
Range Type
- Piercing
Notes 10ft Reach, 2xdamage on mounted charge, +1 att vs foot & 1/2H mounted

Skills

Max
class/cross
0/0
Skill Ability Modifier Abil Mod Ranks Misc
Appraise INT 1 1 0 0
Balance DEX -7 -1 0 -6ACP
Climb STR2 -5 1 0 -6ACP
Concentration CON 1 1 0 0
Craft INT 1 1 0 0
Diplomacy CHA 5 5 1 0
Escape Artist DEX2 -7 -1 0 -6ACP
Gather Information CHA 5 5 0 0
Heal WIS 4 1 3 0
Hide DEX2 -7 -1 0 -6ACP
Intimidate CHA 5 5 0 0
Jump STR2 -5 1 0 -6ACP
Knowledge(arcana) INT 9 1 8 0
Listen WIS 3 1 0 2
Move Silenty DEX2 -7 -1 0 -6ACP
Ride DEX 5 -1 6 (+2 vs falling off)
Search INT 1 1 0 0
Sense Motive WIS 1 1 0 0
Spot WIS 3 1 0 2
Survival WIS 1 1 0 0
Swim STR3 -11 1 0 -12ACP
Use Rope DEX -1 -1 0 0
2Armor penalty, if any, applies
3Double armor penalty, if any, applies
ACPModifier from Armor Check Penelty
Skills not listed are skills Daeron cannot or will not use.

Armour: MW Full Plate, +8 AC, 20 ft speed, -5 check penelty, 50lb weight

Shield: +1 Heavy Steel Shield, +3 AC, -1 check penelty, 15 lb weight

Feats:
  • Force of Personality
  • Mounted Combat
Special Abilities:
  • Darkvision 60ft
  • Daylight 1/day
  • Energy Resistance 5 Acid, Cold, Electricity
  • Summon Familiar (currently none)
  • Aura of Good
  • Detect Evil
  • Smite Evil 1/day
  • Divine Grace
  • Lay on Hands 20hp/day
  • Aura of Courage
  • Divine Health
  • Turn Undead 8/day
Languages:
  • Common
  • Celestial
  • Draconic

Arcane Spells:

Arcane Spell Failure: 50% in full equipment, 35% without shield

Spells known:
  • lvl 0: 4
  • Prestidigitation
  • Mending
  • Mage Hand
  • Detect Magic
  • lvl 1: 2
  • Feather Fall (No somatic component!)
  • Comprehend Languages
Spells per day:
  • lvl 0: 5
  • lvl 1: 3 + 1

Divine Spells:

Spells per day:
  • lvl 1: 0 + 1

Usually prepare Cure Light Wounds

Other Possessions:
  • Holy Symbol
  • Heavy War Horse “Hasufel” (see below) [left near Vembril’s Tower]
  • Bit and bridle
  • Military saddle (+2 to Ride Checks vs being dismounted)
  • Scale Barding(horse)
  • Donkey “Beulah” (see below) [Donkey and rest of list lost]
  • Pack Harness(donkey)
  • Pack bags
  • Miscellaneous Camp equipment (bed roll, lanterns, etc)
  • 10 days trail rations

Monies: 808gp

Hasufel

War Horse, Heavy
Large Animal
Hit Dice: 4d8+12 (30hp)
Init: +1
Speed: 50ft (35 ft in Scale Barding)
Armour Class: 18 (-1 size, +4 Armor, +1 Dex, +4 Natural), touch 10, flat-footed 17
Base Attack/Grapple: +3/+11
Attack: Hoof +6 Melee (1d6+4)
Full Attack: 2 hoofs +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft/ 5 ft
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying Capacity: Light up to 300 lb, Med up to 600 lb, Heavy up to 900 lb
Appearance: Stocky gelding with a grey coat (hence the name),

Beulah

Donkey
Medium Animal
Hit Dice: 2d8+2 (11 hp)
Speed: 30 ft (20 ft under medium or heavy load)
AC: 13
Saves: Fort +4, Ref +4, Will +0
Carrying Capacity: Light up to 50 lb, Med up to 100 lb, Heavy up to 150 lb

Bio:

I am Daeron the Silver, Paladin of Bahamut. I was born to the GehMalgin clan of GehRuden. My father, Gormir Hammer Hands, is the current chieftain of the clan, and he leads with the council of my mother, called the Witch of GehMalgin. She’s a powerful sorcerer-born who fled Amrin after an incident that turned their usual distaste for magic into hate. I am their second son.

I get my name from my hair, which is bright silver. My mother says it’s a sign that the sorcerer blood is strong in me, showing a trait all the way back to our silver dragon ancestors. My father says that’s nonsense; that it is a sign that I am Aasimar like many GehMalgin before me (though he never says so in front of her). I know now that he is right, but I also suspect and hope that my mother is too. I certainly do have a talent for sorcery. My mother insisted on teaching me to access it as a child. I learned the basics quickly and well, but I had always known that I was meant for other things. I knew I was meant to take the vows of the holy warrior, but I was unsure how to walk such a path. It was the tales of the noble silver dragons she claimed decent from that decided me. I said goodbye to my family and sought training as a paladin from the order of Torm, though I took my religious instruction and holy vows with the help of a rare half-dragon cleric of Bahamut named Ferrodos Gold-Heart. I have since walked the lands, doing good and aiding justice as I can.


A tall man clad all in steel steps through the mirror last. His silver hair hangs loose upon his shoulders, framing a face filled with a startling look of determination. His full plate armor is plain, but a second look shows it is of exceptional quality. Only a few small splatters of fresh blood mark the fight he just went through, while the blood stains on his gauntlets are heavier, and already turning brown from drying. A silver holy symbol of Bahamut hangs on his chest, an empty scabbard hangs on his hip, and a well made shield bordered in runes and painted in the center with the symbol of Bahamut is strapped and held on his left arm, which also is holding the reins of the stocky grey heavy war horse he leads behind him. As he steps fully out, he takes a quick look around the room for any danger, and then leans down and picks up his sword, which like his armor, is plane, but well crafted. He slides the sword into the scabbard with a practiced motion, not even looking down, before turning back to his horse. The horse is wearing barding of scale on leather, and has a lance set in the military saddle. It too has a few fresh splatters of blood, and looks winded from a hard ride. The horse is skittish as he leads it through, coaxing gently to it, but it finally follows. As he turns forward, his face looks gentle, if no less intense, but immediately the look of determination sets on his face. He follows the others away from the mirror.

Daeron the Silver

Behind The Darkness EpeeGnome